﻿using UnityEngine;
using System.Collections;

public class KeyboardScript : MonoBehaviour {

	private string name;
	Color defaultcolor;
	// Use this for initialization
	void Start () {
		name =  gameObject.name;
		defaultcolor = renderer.material.color;
	}
	
	// Update is called once per frame
	void Update () {

		if (Input.GetAxis (name) > 0) {
			renderer.material.color = new Color (0, 10, 145, 255);

		} 
		else {
			renderer.material.color = defaultcolor;
		}
	
	}

	void OnTriggerEnter (Collider other) 
	{
		if (Input.GetAxis (name) > 0) {
			Destroy(other.gameObject);
			
		}

	}
}
